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▲ 마비노기 도서관 카페 사서 WF나는재우님 인장
주인바라기
펫의 모든 행동을 제약하기에 제작자인 본인은 정말 이 AI를 싫어하지만 역설적이게도 가장 많은 이들이 택한 AI 중 1등입니다. 정말 아무것도 하지 않고 주인 바짓가랑이만 붙들고 다닙니다. 빠르게 방을 클리어하고 바로바로 펫을 타고 이동하고 싶은 고수들에게 추천합니다. 그 외의 분들은 부탁이지만 다른 것들도 써보시길 바랍니다. 모든 펫에게 사용할 수 있습니다. [출처] 개발 중인 AI (마비노기 도서관 카페. 마도카!) | 작성자 WF나는재우 |
재우스 AI 설정방법
펫 애완동물 소환후 마우스 오른쪽 클릭 ▶ 행동규칙 설정 클릭 ▶ 새 AI 클릭
▲ AI편집기에서 소스보기 클릭후 아래의 코드를 붙여넣기 하시면 됩니다.
<rules>
<rule name="펫 인식당함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="주인 인식당함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="펫 공격당함1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="펫 공격당함2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="주인 공격당함1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="주인 공격당함2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="주인 스킬 준비함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="주인 공격함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="무조건 주인 쫓기">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="정말 무조건 주인 쫓기">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="추가타 넣지 않기1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="추가타넣지 않기2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>