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<rules>
<rule name="펫 인식당함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="주인 인식당함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="펫 공격당함1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="펫 공격당함2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="주인 공격당함1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="주인 공격당함2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="주인 스킬 준비함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="주인 공격함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="무조건 주인 쫓기">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="정말 무조건 주인 쫓기">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="추가타 넣지 않기1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="추가타넣지 않기2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>
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